Checkout the new release.

It’s posted in the forum here.

Two fixes:

  • Fix size of sphere and check size of rest of the shapes between max and SL. All seem ok.
  • Enhance exporter for better error handling and saving multiple files to control maximum size of the output file. The file size is limited to about 64 primitives so that the 64K notecard limit is not exceeded. Files are labeled _1, _2 etc.

wwv

UPDATE: the latest is now 0.9.27. Follow forum link to download the latest.

At last. Here is a version that might be worth trying.

I’ve tested it with a few objects, and as you can see, it works to a large extent:

Smoke Test

The smoke test finally created 6 objects. And then I tried it with a larger set of objects.
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I’ve begun work on a maxscript to build Second Life primitives in max. This is based on a Blender Script written in python.

Progress so far is that the UI is pretty much done. Here are some pictures and if you’d like to download the script and try it, you are welcome to. At this point, it does not create any mesh, but the UI functions. Comments are welcome.
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Import molecule files for Chemistry or just for fun. Both PDB [Protein Database] and MOL format files are supported. This script works in both max and gmax.
The MDL Chime browser plug-in displays molecule files in the browser.
The VMD program displays molecules and supports a large number of rendering options.

However, while these programs incorporate a knowledge of chemistry, neither of these programs provides fine control over rendering and animation. The Import Molecule max script imports the molecule files and creates max geometry that can be rendered and animated at will.
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For use where architectural quality is not required, these plug-ins create stairs useful for games and other low-polygon applications.

Examples of all types of stairs
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Plug-in scripts for max and gMax to create arches including an arch door and transept object. Both Gothic and Roman arches are provided.

Arch 2 Examples
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