7 October 2007, Darrell @ 12:09 am

Create a texture with Alpha channel in Photoshop and save as a TGA file to upload into Second Life.

Open your JPG or other file.
Open your file and look at Channels.
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27 August 2007, Darrell @ 3:47 pm

Table of contents for POSER7_SL

  1. Using Poser for Second Life
  2. Animating for SL
  3. Animating with Props
  4. Poser Physics with SL

This is a set of hints for using Poser 7 to build animations for Second Life.
Poser with Two characters
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27 August 2007, Darrell @ 1:45 pm

Table of contents for POSER7_SL

  1. Using Poser for Second Life
  2. Animating for SL
  3. Animating with Props
  4. Poser Physics with SL

So, you have Poser and your figures are created.
Poser with Two characters
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27 August 2007, Darrell @ 12:47 pm

Table of contents for POSER7_SL

  1. Using Poser for Second Life
  2. Animating for SL
  3. Animating with Props
  4. Poser Physics with SL

Now that you are animating, you may want to use props to guide your animations.
Warning: The following contains explicit images of cartoon sex.
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27 August 2007, Darrell @ 9:42 am

Table of contents for POSER7_SL

  1. Using Poser for Second Life
  2. Animating for SL
  3. Animating with Props
  4. Poser Physics with SL

Now we’ll discuss some experience with Poser Physics when used to create animations for Second Life.
Warning: this article contains graphic images that may not be suitable for all viewers. [You have been warned.]
Also this page contains some large flash animations, so it may take some time to load.
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30 July 2007, Darrell @ 8:38 am

Update: July 2009 – The link below is dead. Here’s an interactive map of Second Life.

I found a google map of Second Life. The map is designed to help you find Voice Enabled SIMs [ areas of land that have the new voice feature.] But it’s not tremendously useful for that now, since almost all or all sims are voice enabled now. But the map is very cool, since it’s the only way I know to get an overview of the entire world of SL. The inworld map stops showing land icons beyond a certain zoom-out level.

SL Google map

The dense group of SIMS in the South of the map with the brown colored desert sims is an area called Azure Islands, which is an independent land owner in SL. I have had various properties in this area since I joined SL.

- windy

27 July 2007, Darrell @ 4:18 pm

Annouck Willunga and WindyWeather VanAlten have been seeing each other for a few weeks now. They met back in December 2006 and Annouck is Windy’s oldest friend in SL. They are now romantically involved as well as being friends and building and scripting buddies.

Casual Leathers
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5 June 2007, Darrell @ 8:09 pm

Megz and Windy are going steady in SL…

Megz and Windy

On 2 June, after knowing Megz for a few weeks, Windy asked her go steady with him. On 4 June, Windy presented Megz with a ring he made to commemorate their relationship. They wear matching gold rings with sapphire stones.
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15 May 2007, Darrell @ 9:53 am

In May of 2007 I purchased a smaller lot in Pisces. During the next two weeks I constructed a modern house there with the features that I would need in my new location.

View from South East.
Overview
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8 May 2007, Darrell @ 9:41 am

In April 2007 I purchased a large lot, 10Km2, in Taurus. Over the next month I worked on a design for a large Oriental Palace and completed the palace in early May 2007.

South View
South View
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5 February 2007, Darrell @ 2:58 pm

As a Second Life Friend, you can upload pictures to my photo gallery to share with other SL friends we have in common. If you want to add friends to our group, let me know and we can add them easily.
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25 January 2007, Darrell @ 9:41 pm

A fellow named Nielsen makes an excellent windsurfer for Second Life. I got one today. It’s not the only one going apparently. I hear tell there are other models that have jump capabilities. But this one is a beauty and relatively easy to control.
Preparing to launch
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24 January 2007, Darrell @ 9:20 pm

I’ve designed a new beach house for Second Life. This one has three “floors” to accommodate my photo studio, a lounge for dancing and parties, and of course, a bedroom. All the views are 360 and unobstructed. The “physics” of SL does not require actually supports, so one is free to design without regard to engineering reality. The house is about 60m high and the lower Studio floor is about 16x20m.

Beach House
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10 January 2007, Darrell @ 9:33 pm

I’ve decided to build high-end houses for sale in SL. After some research on house plans I’ve chosen a few houses with brick or stone construction and turrets. The first house is called The Devereaux. Here are pictures as it took shape in Max and now in SL.
Max Front View
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4 January 2007, Darrell @ 10:29 pm

Here’s a nixie tube clock I built in SL. It is keeping time in PST – time of the SL servers. No time zone adjustment yet.

Nixie Tube Clock

Each grid has a script that receives the decoded time and reads its own description to find out which digit it is. And the base board sends all the grids a string of the time.

The objects were built entirely in SL. The textures were built in max since that was an easy way to get glowing text and alpha textures.

It is a pain in the butt to align objects in SL. Since you only have one view – perspective, which of course distorts alignment – and no alignment tools other than entering 6 digit positions, it is very hard to align things. Also it is impossible to select a prim that is inside of another prim. So, the tubes have to be moved to edit the grid objects. The grids change the texture on one of their sides to change the digit. But since there is no way to refer to texture files in the other objects, all the grids must have copies of the textures. Perhaps his could be saved by using the UUIDs of the textures. I may check into this. Perhaps no copies of the textures are required at all.

Still much to learn about the internals of SL.

wwv

3 January 2007, Darrell @ 7:18 am

Built some swords and a display rack in Max and imported to SL.

Swords and a display rack

1 January 2007, Darrell @ 5:42 pm

This is the way the neighbor likes it. The yellow boundary is her land. Click for a large image.

Obnoxious Neighbor

Obnoxious neighbor

30 December 2006, Darrell @ 10:19 pm

I didn’t decorate my house this year for Christmas, but I did decorate in SL. I visited a Azure Isles [development where I live in SL] Christmas party and picked up a tree and the candy canes. Made the balls myself :roll: just needed to apply color and shine them up. My video card does a very nice job of supporting the shine and bump. Or should I say that SL supports the modern standards for shine and bump. Anyway, they look pretty good. No light strings – which I could have done. And no garlands… Took about 10 minutes… But the tree sways in the wind, and the balls stay put, sooooo… Click for the large pics.

Christmas in SL
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30 December 2006, Darrell @ 10:01 pm

I accidentally typed a key and got “Wireframe mode” in Second Life today… This has been discussed at length here. And of course, now I know how to get out of that mode without rebooting the SL client. Turns out that my Screen Capture takes CTRL/SHIFT-R as “Region Cut” so somehow it got through and SL caught it. It’s usually trapped by the Screen Cap program. Anyway, here are a couple of pictures you might find interesting. And as always, click on a pic for a full size image:

Wireframe World
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22 December 2006, Darrell @ 8:16 pm

Checkout the new release.

It’s posted in the forum here.

Two fixes:

  • Fix size of sphere and check size of rest of the shapes between max and SL. All seem ok.
  • Enhance exporter for better error handling and saving multiple files to control maximum size of the output file. The file size is limited to about 64 primitives so that the 64K notecard limit is not exceeded. Files are labeled _1, _2 etc.

wwv

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